Exploring Touching Learning Environments

نویسندگان

  • Gustavo Ramírez González
  • Mario Muñoz Organero
  • Carlos Delgado Kloos
چکیده

There are several ways for learning, but in actual society, the proliferation of technology alternatives enables multiple learning scenarios and environments. Part of the most important technologies for this, are associated to mobile phones. Classically, the mobile were expected to deliver content, but they were not specifically designed for interacting with real objects and context. This paper proposes the concept of Touching Learning Environments as part of the evolution of M-learning and Ubiquitous Computing, enabling touching technologies in mobile devices; this technology is known as Near Field Communication NFC.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Exploring the Challenges in Orthotics and Prosthetics Clinical Learning Environments: A Qualitative Study

Objectives: The present study explored challenges in orthotics and prosthetics clinical learning environments in Iran.  Methods: A qualitative content analysis method was used to obtain data on orthotics and prosthetics clinical educator’s experiences. Qualitative data were obtained using semi-structured in-depth interviews involving 7 clinical educators; all selected by the maximum variation ...

متن کامل

Virtual Experiment Environments Design for Science Education

Virtual reality technology is reported that the use of virtual reality(VR) as an educational tool can increase student interests, understanding and creative learning because of encouraging students to learn by exploring and interacting with the information on virtual environments. This paper presents the virtual experiment (VE) environments for science education using virtual reality simulation...

متن کامل

Exploring Collaborative Learning Methods for Multiplayer Educational Games in Low Resource Environments

To facilitate learning in low-resource environments where children must share a single computer, we developed MultiLearn, an educational, single-display groupware system. Prior work has suggested that computer games can be effective for fostering learning [5] and qualitatively supports the benefit of collaboration over competition in a multiple-input, shared display environment [2]. Through Mul...

متن کامل

RDFa versus Microformats: Exploring the Potential for Semantic Interoperability of Mash-up Personal Learning Environments

This paper addresses the possibilities for increasing semantic interoperability of mash-up learning environments through the use of automatically processed metadata associated with both learning resources and learning process. We analyze and compare potential of two competing technologies for this purpose: microformats and RDFa.

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008